Presenting and Public Speaking

  • ‘When does a model become a game?’ for Pint of Science’s #CuppaScience online series (2020).
  • ‘Plastic Pollution’ for the Scunthorpe Museum Society (2019).
  • ‘When will Hull be underwater?’, an interactive presentation, for the Cafe Scientifique, Beverley (2019).
  • ‘When will Hull be underwater?’, an interactive presentation, for Pint of Science, Hull (2019).
  • ‘Flash Flood!’ public lecture at the Natural History Museum, part of NERC Operation Earth
  • ‘Plastic research at Hull’ for the launch of the Hull Refill scheme, Hull (2018).
  • ‘Modelling and communicating flood risk around the Humber Estuary’ for Lincoln’s Geographical Association (2015).
  • ‘The SeriousGeoGames Lab – Immersive Storytelling and Earth Arcades’ – Invited presentation to the Science Communication Unit, University of West England (2024).
  • ‘Where Games and Models Meet’ – Playing for the Planet, University of York (2024). Home recording available here.
  • ‘Crabby’s Reef – Using games to bring people closer to the issue of ocean acidification’ – European Geoscience Union General Assembly, virtual with Dr Christina Roggatz (2021).
  • ‘Help Callum – immersive storytelling for flood risk communication’ – Flood & Coast, virtual (2021).
  • ‘Modelling how climate change might alter landscapes and flood risk’ – invited speaker and panel member for the British Library, virtual (2021).
  • ‘Digital Engagement Tools – Help Callum’ – invited presentation for the NERC NFM programme (2020).
  • ‘Earth Arcade’s The Forest: Scenographic engagement spaces’ – European Geoscience Union General Assembly, virtual (2020).
  • ‘Using VR for public engagement with flood risk’ – invited presentation at Reading University (2020).
  • ‘Flash Flood!: Experiences using gaming technology to communicate geomorphology’ – British Society for Geomorphology AGM, Sheffield University (2019).
  • ‘The value of virtual reality, games, and festivals for communicating flood risk messages’ – Flood & Coast, Telford (2019).
  • ‘SeriousGeoGames: Planting the seeds of resilience’ – invited presentation for the Modelling Risk and Resilience workshop, University of Bern, Switzerland (2019).
  • ‘The Earth Arcade – Games to Save the World’ – European Geoscience Union, Vienna, Austria (2019).
  • ‘Flooding and the City of Culture’ – European Geoscience Union, Vienna, Austria (2018).
  • ‘SeriousGeoGames – Geoscience Virtual Reality Experiences for Festival Settings’ – European Geoscience Union General Assembly, Vienna, Austria (2017).
  • ‘Humber-in-a-Box: Gamification to Communicate Coastal Risk in the Face of Rising Seas’ – American Geophysical Union Fall Meeting, San Fransisco, USA (2015).