Category Archives: science

Are we building imagination that lasts? Geoscience Differently and Imagination Engines.

Imagination Engines and Infrastructures – June 2026

This month my understanding of imagination has been challenged and made me reflect on my past work. Are we investing in ways that sustain its impact or just creating moments? Find out more below.

Welcome to June’s edition of the GeoSkinner newsletter, just in time! It is marking season and the volume of concentrated reading is something my ADHD brain struggles with. Forcing myself to focus, along with the emotional drain and worrying about being unfair to students, has triggered a couple of migraines. But hey, I got here in the end.

Regular readers of my newsletter will appreciate that imagination, and its importance to science, is a common theme. We need well-developed imaginations so we can envisage problems, identify solutions, and collectively find alternative futures that give us the hope that they can become reality.

My interest in, and research on, imagination has been inspired and shaped by my former mentor and all-round science hero, Professor Hannah Cloke OBE. Hannah has been talking about how crucial imagination is to disaster communications for years and recently gave a brilliant keynote The Climate Futures We Dare to Imagine – click the link to watch it on YouTube or read her related thoughts in this article for The Conversation.

In both, Hannah introduces the concept of imagination infrastructure to a flood management context as “the building blocks of society’s shared understanding”. She goes on to describe how a flood warning or a photograph of a flooded street can act as imagination infrastructure.

Last summer, I was equally inspired by the Interrogating Imagination Infrastructure report from Joseph Rowntree Foundation. I used the ideas from the report to help develop my ‘Play your Research’ workshops, encouraging early career scientists to think of their work as imagination infrastructure.  The report describes how the idea emerged to help frame the resources that help communities collectively visualise alternative futures. It also describes how the rapid growth in research using imagination infrastructure has led to the use of many different terms, frames, and directions.

A river valley in computer graphics
Can Flash Flood! be considered imagination infrastructure?

On the one hand, imagination infrastructure is used to describe anything that provides support to people’s imaginations – a warning, a story, a photo, for example. Here, the structural element is applied cognitively. Through showing someone a photo of a familiar yet flooded street, you provide them the cognitive structure to visualise what this might be like on their own street. Thus, the photograph becomes the imagination infrastructure.

However, Interrogating Imagination Infrastructure implores us to think “infrastructurally” about imagination, where infrastructures: are created by and support social practice; can be ‘hard’ (e.g., roads) or ‘soft’ (e.g., movement of information); are shaped by regulations and standards; and, require maintenance. In this understanding, imagination infrastructures are something more than cognitive structures, they are the way they are created.

I find thinking infrastructurally about imagination a useful idea. It calls on us to be deliberate in investment, to continuously support and maintain, and to pay attention to who, and who does not have access. It tells us that building true imagination infrastructure isn’t just building moments, it’s building something that lasts.

Considering this led me to a distinction that I found useful – where the infrastructure exists to build and, importantly, sustain imagination over the long-term, individual resources should instead be considered as imagination engines:

  • The flood warning is an engine – the processes and models that produce and distribute it is the infrastructure.
  • The photo of the flooded street is an engine – the means of capturing, collating, and disseminating such images is the infrastructure.

This distinction might seem arbitrary1, but it provides a useful reflection on practice and its usefulness. My own past work has involved creating lots of imagination engines, for example the Flash Flood! VR experience2.

Laptops on a table as part of an event, surrounded by Earth Arcade banners.
If Flash Flood! was an imagination engine was the Earth Arcade imagination infrastructure?

As an activity, Flash Flood! helped people visualise what a flood might look like in a virtual river valley and it made people more interested in learning about flooding – it was an imagination engine. However, it was not supported by imagination infrastructure and that limited its impact. The experience itself has not been used for years and it is likely obsolete for newer VR headsets. To have got the most out of the project, I would need to have put more effort into the infrastructure surrounding it – on reflection, this is what my Earth Arcade project could have been.

This does not mean that imagination engines have no value or are inferior to imagination infrastructure. In fact, they are both vital. The engine is the motor that gets the imagination running, the infrastructure is the open road that sets it free.

I’d love to know:

Are you building imagination engines or infrastructure in your work? Or, do you think the distinction is not helpful? Let me know in the comments below.

1Interrogating Imagination Infrastructure itself warns that the term could become problematic if not applied metaphorically.

2Incidentally, only possible thanks to Hannah’s support, encouragement, and funding via the NERC-FFIR programme.

Dangers & Dwellers is a group roleplaying card game created by Games for Geoscience regulars Emanuelle Intrieri, Samuele Segoni, and Francesco Cardi from the University of Florence (L’Università di Firenze). The action takes place on a fictional island that faces many hazards, including floods, hurricanes, and earthquakes, and players (or teams) assume roles in the island’s governance and take actions to manage the risks. You win if you reach the end of Turn 6 with your island’s happiness, wealth, and population all above 0.

I was sent a print & play version of the game and after a long evening of printing, cutting, and laminating, I played the game with my 2nd-year Environmental Hazards students. In the first attempt, still figuring out how to play, we were out of the game by turn 3, but on our second go we were equipped with better strategies and only lost on the final, big, Level III hazard.

The game was fun to play and benefitted from multiple attempts. It demonstrates the balance of hazard likelihood and impact, different priorities across different groups, and the cumulative impacts of multiple hazards well in a ‘show, don’t tell manner’. Unfortunately, with only two hours I did not get a chance to run a debrief with the students but this was a very enjoyable way to finish the module for the year.  

Do you know a geoscience-themed game I should play?

I have uploaded six new videos to the GeoSkinner 360 channel. This channel is dedicated to only 360 videos, where you change the viewing angle within the video. The six videos were all filmed whilst I was in Edinburgh with our 2-year students and cover several sites that we visited or they used for their projects. Below is a preview of a flood tour I took down the Water of Leith – to get the most of the video, view it using the YouTube App on a mobile device with the highest resolution you can make work.

These videos are part of the imagination infrastructure for my teaching. Students need to design research projects in these sites having never visited them and these videos form just one of the resources available to them to imagine what that would look like.

GeoSkinner’s (mostly) monthly newsletter is for geoscientist students, researchers, educators, and communicators wanting to do things more imaginatively.

With each newsletter, you will find:

  • Geoscience Differently: A big idea about doing geoscience differently
  • Imagination Engines: Examples of inspiring and creative work by others
  • Behind-the-scenes updates from my projects and signposting to useful resources

If you’re interested in geoscience, games, and creativity, you’re in the right place – subscribe below to get the newsletter sent directly to your inbox.

Le-tting-go – March 2026

I’ve been in my new job for two months now and I am pleased to report that I am still loving every second of it. Working with students is full of highs and lows – the last few weeks has had its share of both – but is incredibly rewarding. Although I’ve had plenty of experience lecturing and leading workshops, I’ve not had much experience of the one-to-one tutorial work and I’ve been enjoying getting to grips with this part of the job.

I am especially enjoying getting to use creative and game-based approaches for my Environmental Hazards module. This includes some of my favourite tools and also things I have worked on in the past but never really had the opportunity to use properly. Firstly, I wanted the students to appreciate how individuals had different vulnerabilities and resilience to hazards – we explored this in the context of children and young people using the Help Callum and Help Sali 360 immersive storytelling videos from the Flood Stories project. Five years on from finishing these, this was the first time I had got to use them!

Stop Disasters is absolute classic of the games for geoscience and disaster risk reduction genres. It is made for school kids really, but framed in the right way it can be useful in higher education too. I’ve already used the flood level in my River Management module to explore the ‘art of the possible’ in flood risk management, and a couple of weeks ago I used the tropical storm level in my Environmental Hazards module to allow students to try out counterfactual thinking. We also played Good Morning, a micro-RPG I wrote last year to explore how downward counterfactuals work. I was pleasantly surprised at how well it worked and a good feeling to effectively use a tool I had written.

This month I also got to say a proper goodbye to my former Environment Agency colleagues from the Flood Hydrology Improvements Programme (FHIP). As a dispersed national team, we worked almost entirely remotely and only got together in-person two or three times a year. They chose to meet in York for their first meeting of 2026 so I could join them for dinner. This was such a nice gesture and I was reminded of just how much I miss them all. It still does not feel right that I won’t get to see them all regularly anymore…

Me and some of the FHIPsters in York

Another highlight from the last month was the workshops for the NERC EMBRACE Enviro project. Led by the wonderful Dr Olalekan Adekola, this pilot project is part of the NERC Opening up the Environment call, and seeks to engage members of the refugee and migrant communities with environmental science and careers. Over three days, two groups undertook two days of free training. This included analysing water quality in the lab, GIS, and science communication.

I was involved in the project in the middle of last year, long before my current role was even advertised. I was included as an external consultant – through my side quest as GeoSkinner – to support the science communication training. These workshops then were also my last act as a freelancer and were based on my LEGO(R) Serious Play(R) inspired Play your Research workshops. I helped the participants find and visualise their science and personal stories of the workshop by building with the LEGO bricks.

These workshops never cease to amaze me. The start is often a mix of some being excited at the prospect of playing with LEGO bricks and others being cynical for the same reason. But, once we get going people are surprised by their own imagination and creativity and the insights that they self-reveal are truly incredible. I reflected on the workshop that not only did the participants discover their own stories, their insights highlighted the power of the workshop and the benefits they got from it. It would have been powerful evaluation data.

I have a new paper out! For the last few years I have been part of an International Association of Hydrological Sciences (IAHS) working group on science communication, part of the organisation’s HELPING science decade. The paper reflects the collective work of the group – expertly led by Christina Orieschnig and Soham Adla – and provides a summary of science communication in hydrology and tips to make sure it is effective.

Honestly, many have put a lot more working into this than I have but I’m proud to have contributed and to have my name attached. You can read the open access paper in Hydrological Sciences Journal.

In the last few weeks the organising committee of the European Geoscience Union General Assembly has been working hard wrangling nearly 20,000 abstracts into a conference programme. With 14 abstracts, Games for Geoscience fell just below the threshold for a full science session (talks + posters) so instead this year the session will be PICOs.

I’m a little disappointed as the session usually has a good involvement with those attending virtually, and I have found the poster and PICO sessions far less accessible for virtual presenters and attendees than talks. But, I’m still looking forward to another awesome session and of course, the world famous Geoscience Games Night will be back too!

Next month’s newsletter will be devoted to EGU, including the full programme for the Games for Geoscience session and sharing the contributions I’ll be making at the conference – my first as a academic since before the Covid lockdowns!

See you in April!

Chris

Views expressed in this newsletter are mine and do not represent those of my employer. Content and links are provided for informational purposes and do not constitute endorsements. I am not responsible for the content of external sites, which may have changed since this newsletter was produced.

Get this newsletter sent directly to your inbox each month:

The role of imagination in flood preparedness.

The Role of Imagination in Flood Preparedness

In a previous post, I looked at how a failure of imagination potentially contributed to a tragic loss of life in the 2021 floods across Northern Europe. Because people were not able to grasp the potential impacts of the flood that they were being warned of, they did not take appropriate action to keep themselves safe. Professor Hannah Cloke of the University of Reading described the role of scientists here as “helping people see the invisible”.

Recent research led by Joy Ommer, part of Cloke’s research group, begins with the line “What’s the worst that could happen?“. The paper, ‘Surprise floods: the role of our imaginations in preparing for disasters‘ – published open-access in Natural Hazards and Earth System Sciences – looks back at those floods in 2021 and explores the role a lack of imagination played. Crucially, it also shows the role we as scientists have in helping people understand risks.

Ommer places imagination in the context of this research as “the ability to depict a particular situation in your mind and your actions linked to that situation“. We use this cognitive ability to visualise in our everyday decision-making and for trying to work out what the future might hold. It is informed by our experiences and our ability to imagine – Ommer describes people as having different abilities to imagine, which may be cultivated, but does not explore it as a skill that can be trained. Importantly for disaster preparedness, imagination plays a key role in risk perception by adding to our reality and existing knowledge of a situation.

The research used a survey of people who were affected by the floods to better understand their perspectives. As highlighted in the paper, many of those affected reported that their ability to understand the impacts of the flooding was lacking – it was unimaginable or they did not have the imagination to understand the scale of it. Several linked their inability to imagine the flooding to a lack of preparedness for it. To many, it was only when they saw videos of flooding happening, and feeling empathy for those in the videos, that they started to comprehend the potential consequences for themselves.

This research by Ommer and co-authors highlights and breaks down key aspects about how imagination is linked to risk perception and preparedness for disasters. The solutions they propose include using forecasts and warnings designed to trigger imaginations. They also argue that we need to work with those at risk to cultivate their imaginations using creative approaches, such as local storylines, and helping them to visualise potential impacts.

This is a really important and interesting paper for understanding the important role imagination has to play in disaster preparedness.

How can you help to become more prepared for disasters like flooding?

This post originally appeared in the Imagination Engines newsletter. To read this content a few weeks earlier, subscribe to the newsletter below.

Exploring Slovenia: A hydrology lecture experience

Exploring Slovenia: A Hydrology Lecture Experience

Slovenia, and its capital, Ljubljana, are beautiful. Just stunning. I just want to get that out of the way straight off! Just look at this panorama of Lake Bled to give you some idea.

I travelled there because I was invited to lecture on communicating hydrology as part of the HydRoData summer school at the University of Ljubljana. The summer school was jointly organised by the university and the UNESCO Chair on Water-related Disaster Risk Reduction.

Students on the course learnt valuable skills on collecting, managing, and processing hydrological data, including fieldwork and coding using R. My lecture fell in the middle of the week-long programme, on September 6th.

The run-in to the lecture was not ideal. I lost most of August to an awful bout of Covid (definitely not a cold!). I don’t fly so was travelling by rail and, whilst travelling out, our return leg via Milan got cancelled due a landslide blocking all routes between Italy and France. We had to quickly book a new route via Munich*.

However, I put a lot of work into my lecture and I am proud of the content I shared with the students. Titled “Hydrology. Sci-comm. Games”, I took the students through the importance of being able to effectively communicate hydrology. I drew on my backgrounds in both research and operational hydrology to discuss specific issues around that research-practice nexus.

Me presenting at the HydRoData summer school. Picture by Nasrin Attal.

I shared some tips on constructing effective storytelling and how they can use their own passions to help engage people with their research and projects. I structured the lecture around the six key attributes, or qualities, I believe society needs from hydrologists**. These are:

  • Knowledgeable
  • Technical
  • Practical
  • Playful
  • Sharing
  • Collaborative

You will be hearing a lot more from regarding these six qualities as I plan to create a set of resources around them. I’m sure they’ll feature on my Floodology channel in the near-future too.

If you’d like me to share this lecture with your students or group, please do get in touch. In the meantime, here is some my awful photography that does not do Slovenia justice.

Chris

*This too was disrupted when a broken powerline closed all of Munich station. We ended up waiting nearly 6 hours for a FlixBus in a bleak car park outside Salzburg…

**Or any scientist really.

Improving environmental models - less is more

Improving Environmental Models: Less is More

I am speaking to the environmental modellers now. Imagine, you have been asked to make your model better, to improve its performance, and generally make it a more useful tool for decision makers. You have got a generous budget and free reign to do whatever you want. Just take a short moment to think about what you would do.

When you read the paragraph above, what did you think about? I am going to guess it was something along the lines of “Amazing, I’m going to add in representation of that process the model currently doesn’t have”. Maybe it was how you would increase the resolution of the model or how you would collect more data to add into it.  I am also going to guess that you did not think about what you would take away from your model.

A recent study by Adams et al (2021), published in Nature, found that we are hard wired to solve solutions by adding things in rather than looking at taking things away, despite the fact that taking something away would have been the better and more efficient way. I really encourage you to watch the video below that nicely summarises this work.

I know when I have approached modelling problems, my go to has been to add something in, rather than to consider what could be taken away. Yet, often when we add in new processes or increase the resolutions we may improve our outputs but we also increase the complexity, resulting in slower processing speeds and increased uncertainties. When assessing the models on how useful they are to decision makers, we may have actually made them worse.

The European Centre for Medium Weather Forecasts (ECMWF) have recently upgraded their Integrated Forecast System. One of the improvements they made is a great example of taking something away to solve a problem. Previously, they had stored numbers using 64-bits of memory within their computers. Using 64-bit over 32-bit allows you to store bigger numbers, i.e., use more decimal places and increase the precision of the output. This sounds like it is better, it sounds like if you had the option to go to 128-bit you ought to as you could have even bigger numbers and even greater precision still. The flipside is that storing and computing with bigger numbers takes a tiny bit longer to do each time and when multiplied over the vast number of sums the supercomputers at ECMWF do, this adds up. They realised that they did not need that level of precision and, for many processes, using 32-bit instead of 64-bit made little different to the output. Making the switch reduced the computational load by 40%, meaning swifter, and therefore more useful, results.

Photo by Gabriela Palai on Pexels.com

This is not anything new in numerical modelling and reduced-complexity approaches are popular and long established. However, these were designed with a conscious effort to take things away and it is when we stop making this conscious effort that we default back to adding things in as a first option. This is especially true, as the video tells us, when our cognitive load is high. Next time you sit down to solve a modelling problem make sure to remind yourself to stop and think – what can I take away to make this better?

Chris

Fridays are my non-work day so I try to write a short blog post on my thoughts about environmental modelling, games, or really anything else that is on my mind. The purpose is for nothing more than the love of writing and for practice but I do hope you enjoy them. For the avoidance of any doubt, all of the views and opinions I express in these blogs are very much my own and not those of my employer.